Promoting accessible, safe autonomous vehicle rides for people with disabilities with inclusive mobile app controls.

Sept. 2020

Organization

CMU HCII

Timeline

USDOT

May 2022

My Role

UX Designer

Team Lead

UX Researcher

I was responsible for…

Identifying key problem space

Prototyping pick-up + drop-off flow

Leading a team to develop a dashboard

Meet My Team

Joseph Han
Yvonne Hou
Kyra Low

VUI

Simulator

John Chae

Charmaine Qiu

Xander Fan
Patricia Yu
Ginny Zhao

Advisors

Prof. Martelaro

Prof. Carrington

Mobile

The Challenge

AV Control Interface Lacks Accessibility

Autonomous vehicles (AVs) have the potential to provide independence and freedom to people with disabilities. However, existing ridesharing apps lack a variety of communication modes and control interfaces that are accessible to all people.

The Solution

Unigo: Personalized and Inclusive Controls

A ridesharing app that prioritizes accessible controls and provides ample information about the ride and surrounding environment to help users feel safe and confident riding on an autonomous vehicle.

Project Phases

Human-Centered Design (HCD) framework allows for design iterations.

Primary Research

Survey + User Interviews

We sent out surveys and conducted directed storytelling interviews with individuals and focus groups to understand users’ pain points from the order-ride stage to the drop-off stage of the ride.

Synthesis

By clustering our findings into an affinity diagram, we conclude that users share similar desires…

  1. An efficient and reliable communication system

  2. Accessible features that assist passengers throughout the ride

  3. Freedom to control vehicle and ride settings

Capturing Key Themes

With the insights from the affinity map in mind, I created a user journey map showcasing the challenges people with mobility impairment face when using the ride-share service.

By mapping the pain points throughout different stages of the ride, I identified some key questions that I need to investigate is there.

Identifying Opportunity Gaps

Summary of Insights

Define the Problem

“How might we design an inclusive system for autonomous vehicles with personalized controls?”

Design | Conceptual

Visualize the System and Controls

With the problem statement in mind, I suggested moving communication and control to users’ smartphones. Users’ familiarity with their own devices eliminates the learning curve needed for using new technologies.

More importantly, this solution allows us to leverage the built-in accessibility features of their smartphones and provide a consistent, intuitive ride-share experience on all types of vehicles.

Mid-Fidelity: Visual Assistance for Onboarding and Deboarding

When the team divides to perform parallel wireframing, I focused on designing low-fidelity wireframes of the controls for wheelchair users. With limited mobility, they are often anxious about orienting themselves on the street and navigating dangerous slopes and icy roads.

Design | Mobile App

Enabling Full Navigation and Control on User’s Personal Device

With the conceptual model in mind, I compiled key points from the WCAG guidelines and incorporate accessible controls into the wireframes.

Location Preview

To address this, I embedded a street view and a text description of the drop-off location.

Car and Ramp Visual

I also designed visuals that display the direction of the car and the status of the ramp deployment.

Low-Fidelity: Ride Settings Presets

To accommodate people with all levels of capability, I designed screens that allow users to specify their preferences and save the presets for all rides.

High-Fidelity:

Design | Simulator

Understand Controls and Feedback with a User Flow Diagram

After working on the mobile app, I switched to investigating a new challenge. How can we build a system to test the mobile app without an autonomous vehicle?

Based on the user flow diagram, I led the simulator team to iterate on the simulator design that conforms to the WCAG accessibility guidelines. I decided to design and develop an interface that simulates the riding environment and provides feedback to the users as they play with the mobile app.

Design a Dashboard that Provides Visual and Auditory Feedback

To ideate a solution, I created a user flow diagram to indicate what user action would trigger a response that can be displayed on a “simulator” that mimics the car environment. For example, based on users’ preference selection, the simulator would display the corresponding vehicle approaching the pick-up location.

Final Prototype

Mobile App

Simulator Dashboard

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